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Student-led projects

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BetterBET gamification

Lead: Alex Curland

Can adding gamification elements improve adherence and engagement of users of an automated depression intervention?

Image by Ehimetalor Akhere Unuabona
Addressing missing data in dyadic data analysis

Lead: Olivia Tabaczyk

Can a more comprehensive way of handling missing data improve validity of analyses?

Professional Gamer
Using serious games therapeutically

Lead: Hillary Kingman

Can serious games teach people with comorbid trauma and depression the skills to improve their functioning?

Image by israel palacio
Shocking!  ECT is not what you think

Lead: Haley Raybin

Can a brief online psychoeducation improve attitudes towards ECT?

Digital Nomad
AASARE: Digital intervention for depression in Kannada

Lead: Siri Vivek

Will Kannada speakers use and benefit from an online intervention for symptoms of depression? 

Image by Jon Tyson
Decision-making in depression and ADHD

Lead: Cedi McCorkle

Do depression and ADHD affect decision-making in different ways?

Image by John Schnobrich
Improving engagement in Internet interventions

Lead: Kyle Retzer

Can online interventions be optimized to improve engagement and retention?

Image by May
Conjoint analysis of depression treatment preferences

Lead: Qimin Liu

Can we understand individual preferences for depression treatment using conjoint analysis?

Image by Amr Taha™
Understanding attitudes towards physician assisted suicide

Lead: Kathy Bohac

What are the factors that influence individual's attitudes towards physician assisted suicide?

Gamer with Headphones
Digital intervention preferences among Chinese Americans

Lead: Charlotte Teng

What types of digital interventions would Chinese Americans prefer?

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Influence of attention on decision-making

Lead: Kayla Huynh

How does attention affect different types of decisions?

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